Zardoz the Imagimancer

Dream the imaginary to life

Zardoz the Imagimancer

Zardoz is the OG Imagimancer around here. Some say he’s been spinning tales since the first fire, but those people are imaginary, so whatever they say doesn’t matter. Be the judge for yourself. Feel free to check his biography, see The Menu of available stories, or find him on Start Playing!


When

Times Available

Weekdays

  • 9 AM – Noon
  • 12:30 PM – 2:30 PM
  • 4 PM – 7 PM
  • 7:30PM – 10:30 PM

Sunday

  • 1 PM – 4 PM
  • 7 PM – 10 PM

*All times are GMT-5.

How

Where

Game Menu

  • Lost Sparks – D&D 5E
    A Wild Beyond the Witchlight Adventure
  • Shadowhunters
    World of Darkness / Hunter the Reckoning Chronicle
  • Dark Side of the Rainbow
    The Cypher System / Mage the Ascension

About Zardoz

I’m a firm believer that you can evolve and grow through joy and games. I’m here to facilitate that adventure. I am a video game developer, but I cut my teeth on the tabletop.

I’ve learned a lot from the worlds of pixels, foremost of which is that nothing really compares to building worlds without limits together with your friends. I would like to help.

It doesn’t matter if it’s a one shot weekend, or you’re looking to invest your time in a sweeping saga, we have a home for your character and you.


Been Around and Seen Some Things…

I’ve been roleplaying and running my own games for over 30 years.  I’m a writer, performer, music producer,  IT technician, entrepreneur, and video game developer.  I bring the skillsets involved with all of those hats to the table, when we roll.

I’m familiar with several game systems, but I have the most practice with World of Darkness and D&D 5E. I’m offering discounts on the other game systems I’m hoping to get more experience with myself including: The Cypher System, FATE, Cortex Prime, Cyberpunk RED and Dreamchaser.


GM Style:

I prefer collaborative storytelling and story oriented adventures, but if you want crunch, I’m your captain and I aim to entertain.  I like to put creative problem solving and character growth before the numbers, but if that’s your jam then let’s roll.

I prefer story to rules, and flow to crunch.  I prefer interaction to summarizing random numbers.  I prefer character choice to plot expectation, and I do my best to encourage character development rather than statistical evolution.  

But it’s your game, and despite my tendencies, I’m just aiming to be a non-partial organic game engine.